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The Challenge

Mattel has owned childhood joy for generations. But what happens when those kids grow up… and burn out?
We asked: Can play be more than nostalgia? Can it be wellness? Connection? A reset button?

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The Insight

Adults are lonelier, more stressed, and creatively stifled — yet 92% still believe play matters at every age.
The problem isn’t time.
It’s permission.

The Idea

Recess by Mattel — an immersive, wellness-driven playground for adults.
We reimagined Mattel’s most iconic IPs (Barbie, Hot Wheels, UNO, Fisher-Price) into a vibrant social venue where people gather to reconnect with joy.

→ Think: cocktail bars + escape rooms + go-karts + guided creativity.
→ But with emotional depth. And science-backed benefits.

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Key Attractions

Dreamhouse Dilemma – Barbie-themed escape room
Hot Wheels Formula Fusion – go-kart racing meets retro adrenaline
UNO “Draw Fore” – mini golf meets party game
Soundground + Arcade – music-led nostalgia with high replay value
The Mattelier – upscale restaurant + bar for socializing mid-play
Fisher-Price Invitational – grown-up rec room with team sports vibes

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Brand Positioning

→ Playfully Sophisticated.
We combined scientific data on adult play benefits with emotional storytelling and luxury-level design. The result: a venue that felt like therapy with sneakers on — restorative, nostalgic, and Instagrammable.

Rollout Strategy

Targeted launch cities: Austin, San Francisco, Denver, D.C.
We chose metros with high wellness interest, low joy-to-stress ratios, and deep roots in experiential culture.

Audience: Millennial and Gen Z professionals
Built for: Birthday buyouts, corporate team bonding, after-hours play, and social resets

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My Role

I co-developed the strategy and experience model, mapped the guest journey, researched competitive landscape, and created visual mockups of attractions

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